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Kings Quest 2



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agdinteractive - King's Quest II: Romancing the Throne is the sequel to Quest for the Crown, and was designed by Roberta Williams in 1985. The game revisited Graham, now King of Daventry, and followed him on his journey through the land of Kolyma. Graham’s ultimate mission this time was to rescue the beautiful maiden, Valanice, from her quartz tower imprisonment and marry his Queen. King's Quest II: Romancing the Throne was made with Sierra On-Line’s AGI engine and featured the same 16-color CGA graphics and text parser as its predecessor. Due to the commercial failure of Sierra On-Line’s official SCI remake of King’s Quest I, no plans were ever made to upgrade King's Quest II in the same fashion. Despite this, many people regarded this sequel as being the King’s Quest game most in need of an update. Players were generally discontented, believing the puzzles did not vary widely from the previous game and that the storyline was sparse. Additionally, as with King’s Quest I, the graphics (which were impressive for their time) soon grew painfully outdated.

Wikipedia - is a fangame remake/retelling of Sierra Entertainment's King's Quest II: Romancing the Throne by AGD Interactive produced through a fan license by Activision.[1] It was followed up by King's Quest III Redux. In 2009, the version 3.0 Enhanced Edition was released, with improved graphics and full-speech narration. The game earned the AGS award for best music and game in 2002.[2][3][4]

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